![]() Especially in high group Greater Rifts, you should avoid using the rune since all of your damage will come from Phantasm - this will help reduce the lags. If there are more than one nearby enemy, Manitou will randomly switch targets and create tiny The Barber explosions all the time.You can not overkill a target (accumulate for too long). Manitou will immediately explode as soon as enough damage has been accumulated to finish off the target, so no time can be lost by waiting too long.Running out of range or dying will release the explosion.When accumulating for long periods of time on the same target (especially Rift Guardians), you will not see any damage done to the enemy until the The Barber explosion is released.In conjunction with Voo's Juicer, the numerous projectiles from Manitou are effectively triggering the effects of The Spirit is Willing and Phlebotomize runes.The Attack Speed is fixed and adding more to the character does not improve damage any further.With 3 active Phantasm s, the attack speed is improved by ~5x (~200 projectiles per 20 seconds).Manitou lasts 20 seconds and shoots 2 projectiles per second (for up to 40). ![]() Casting Spirit Barrage once will activate Manitou, an eerie ghost sentry hovering above your head.The explosions cannot proc Area Damage, hence why it's not taken as a stat and actively removed from Paragons in groups to reduce lags.You won't need to have those buffs when the Phantasm s explode. This means that you accumulate ( wait) during DPS buffs like Oculus Ring or Convention of Elements and detonate afterwards. All damage buffs are dynamically calculated for each tick during the accumulation phase with the exception of Sacrifice Provoke the Pack, which is snapshotted upon Phantasm cast.Moving out of the pull and therefore losing Pain Enhancer stacks will not reduce the Attack Speed multiplier of already placed Phantasm s. The Attack Speed multiplier snapshots for each Phantasm individually upon casting.Each tick is scaled by Attack Speed (sheet APS being a separate damage multiplier), making Pain Enhancer your strongest DPS gem by far in high density situations.Casting Spirit Barrage while you have 3 Phantasm s active will detonate the oldest one (with its accumulated damage).Instead, they will accumulate that damage (as in: add up / remember what they would have done) and then release it in the final explosion at the end of the duration (with the extra damage multiplier). With The Barber equipped, they will deal no damage while on the ground.They last for 10 seconds, ticking once every 0.5 seconds.+12 per hit with Spirit Barrage The Spirit is Willing.+5% per enemy hit with Soul Harvest Swallow Your Soul. ![]() +55 per enemy hit with Horrify Ruthless Terror.+150 per Firebomb cast from Mordullu’s Promise. ![]()
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